Puzzle: Wonderword grid fill rules and hints
The text describes a puzzle game named Wonderword focusing on filling a grid with zeros and ones. Rules state each row and column must have equal numbers of zeros and ones, no more than two identical digits adjacent, and no identical rows or columns allowed. It also mentions apps books and a support line for Wonderword.
Entries in no trump play from Wodehouse to bridge
Phillip Alder discusses entry planning in three no trump after West leads a heart. South must use dummy to win the first heart trick with king or ace, then attack clubs to create the needed entries. The quotation about Wodehouse’s Jeeves frames the note.
MENTIONED IN THIS ARTICLE
South
West
Ace
P.G. Wodehouse
Jeeves
Wodehouse
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