Creating New Worlds The Art of Video Games
Smithsonian American Art Museum hosts a look at video games as art starring curator Chris Melissinos. Early design limits forced players to imagine stories, while designers like Miyamoto and Crane created iconic visuals with sparse pixels and inventive tricks.
MENTIONED IN THIS ARTICLE
Smithsonian American Art Museum
Chris Melissinos
Khur- Ay-Tur
Atari
Evolution of platform games and storytelling in video games
The first Pitfall coding by David Crane in 1982 started a genre of danger avoidance. Donkey Kong introduced a progressing story with Mario rescuing a girl, a platformer form. Pac-Man popularized in game arcs with cut scenes, while Tomb Raider (1996) featured Lara Croft, a pioneering female hero.
MENTIONED IN THIS ARTICLE
Mario
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The Art of Video Games Exhibit at Smithsonian
Chris Melissinos explains three voices in video games the artist the game and the player. Mass Effect 2 lets players decide Shepard’s gender allies and fate. The Smithsonian exhibit runs March 16 to September 30 and will tour the United States.
MENTIONED IN THIS ARTICLE
Chris Melissinos
Shepard
Casey Hudson
Smithsonian American Art Museum
Washington, D.C
United States
Patrick O’rourke
Thomas James Maltman
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