Article clipped from Hoffman Estates Herald

THE HERALDSaturday, April 5, 1975Section 3 — 21l(Diagram 1) BLACK NULAK(D'agram 2)BLACK HULAKHO NO BO8X NX HXdO NO 80 Orrr^1*3t - J \.....*H1ill■ A\ \ Y!i ---------nm- ■‘VV'.'. ■ \ 4mmmmmM I '1fa.jax nx dx —(Diagram 3)black hulakdO NO 80 O X 8X NX dX(Diagram 4)BLACK HULAKdO NO 80 O87QR QN OB QKB KN KRQR QN QBKB KN KR8X NX dXQR QN QB QKB KN KRQR QN 08 QKB KN KRTALWHITEWhit* to play ?TALWHITEThe idealTALWHITEBlack has to defenseTALWHITEResignshen the human element offers a tactical advantageThe human cheplayer has anenormous advantage over the machine programmed to plav ches. For the hu man need not relv only on calculation. He develops intuition and judgment based on experience and a grasp of basicchess ideas.A top player may glance at a position and in a flash isolate its main features. Often a concrete plan will Ik* suggested bv those initial observations. The com-puter. it seems, does not have the samecapacity to qualitatively transcend rotecalculation.Hut even though chess players may take manv shortcuts, a succinct andSlid l\ L\ mail on ( heHut here Tal brilliantly uncovered a a series of timelv exchanges. A won end*hiddt *n tactical theme. He played 1. game has Ijeen reached for white. (Dia-. . PxP; 2. N x N. RxN;a succinct not always possible.ambiguous. Theymay involve ill-defined and overlappingpossibilities. Seemingly basic structuresm anv i4*practical plan is Positions often nrlt;on the board may be in flux or change in a few moves.It is therefore a delight when a playercan void such complexities by isolatinga kev strategy or tactical theme. The game then arrives at its conclusion on a single track. All hindrances are dealt with elegantly in their relation to the main idea.In such a manner was the following |osition solved bv Michael Tal in hi: game against the Yugoslav master Hulak. (Diagram 1)It is easy to appreciate TaPs classicblockade of the weak central black pawns but it is not so easy to findwinning procedure.A dangerous pin hasthe diagonal. (Dia-haP-B4! and after .. . . 3. Q-QN2!!lt*en created ongram 2)IN THE ENSI INC. play we will see Hulak barely neutralize the threatened pile-up on the pinned rook, and the pressure on his QN pawn by white’s centralized bishop. Alt; he plays it. his onlv reward will be a lost king-and-pawn ending.After 3. Q-QN2, the moves were asfollows: 3 . . . QR KB1; 4. RxP. B-B3; R-K1, Q-KB2; 6. HxH. PxB; 7.R(K1) KBl, Q-K3; 8. P-QN4!, P-N4; 9. RxR, HxH; 10. P-QR4, K-B2; 11.QxR. QxQ; 12. RxQ check. KxH; 13.P-R5! The powerful pin has resulted ingram 3)With his last move Tal threatens 14. P-N5, and a paw n promotion.A few moves later, Hulak resigned.i.e. 13 . . . K-K3; 14 P No, K-Q2; 15. P-N6, P-H3; 16. K-B3. resigns. (Diagram 4). Black's king cannot leave white's advanced pawn. The white king therefore will out maneuver it and win the black queen pawn. White will then have his choice of winning methods.Tal deserves much credit for his conception. It is possible Hulak may have held the draw if he had initiated the trade of bishops on move five, and thus avoided a vulnerable and losing pawn st ructure.Copyright 1975 by Shelby Lyman
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Hoffman Estates Herald

Hoffman Estates, Illinois, US

Sat, Apr 05, 1975

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