LEAVE ONE NUMBERYou. Whitt*, have just rolled 3 I in the diagrammed posi lion. How do you play it?You are tempted to move from Black's S point to hi* 12-point. Icjv invf Black just a one shot at you (together with an unlikely long shut from your 3 point'.If you make this move. Black can hit you with a one • or ten* and can cover the blot on his 3 point with a two. Ones and twos are good numbers for him. He can hit or cover with 23 out of the 36 possj hie rolls of the dice. He can do both with three of these 23 rolls: 11. 1 -2 and 2 I.You are better off if you move only to Black s 11 point, taking the one by moving from your 2 point to your 1 point. Now Black can hit witha two or cover w ith a two. Out side of the long -hot mow jn eleven*, hi* net ds only twos. Only 13 of the 36 possible roll-are good for him. and only two of tho-e • I 1 and 2 2* allow himto hit and also cover.The recommended move leaves Black with the odds 21 to 15 again-t him. The wrong move leaves him with odds of 23 to 13 in his favor.Hould you like to have Alfred Shrinwold teach you how to plfty backgammon? A 12-lesson booklet will be on the way to you when you send 50 cents plus a long, stamped, self addressed envelope, to: Backgammon. P.O. Bov H|. Port Ushington. N.I. 11050.BLACKBLACK S MOMfc BOARD