Winnipeg Free Press (Newspaper) - March 26, 2015, Winnipeg, Manitoba C M Y K PAGE C14
Likewise
old chap.
# HappyHour
So great to see
you Charles.
Glad this day
is over!
The world has seen a lot of change since Hy’s first opened. But there’s still no better place to meet with friends, warm up before the game, or unwind after a day at work.
Join us for Happy Hour and enjoy feature pricing on great appetizers, signature cocktails, and choice wine and beer selections.
We pride ourselves on providing the classic steakhouse experience we were founded on. That’s why our standard of service, quality of food, and attention to detail has never wavered.
Because while most things continue to change, the true classics stay the same.
Main Floor Richardson Building hyssteakhouse. com
Portage and Main
T: 204- 942- 1000
SUBJECT TO CLASSIFICATION. Winners will be printed March 28, 2015. Watch for your name to be printed in the Winnipeg Free
Press. If your name appears, call 697- 7224 to claim your prize. Contest closes noon March 27, 2015. The winner( s) must correctly
answer a time- limited, skill- testing question in order to claim their prize. Winners must pick up their passes at The Winnipeg
Free Press, 1355 Mountain Avenue front reception before noon April 1, 2015, or another winner will be drawn. Entrants 17 years
of age or younger must have parental consent to enter. Full
contest rules available by contacting the Winnipeg Free Press.
No purchase necessary. Odds of being selected as a winner
depend on the total number of eligible email entries received.
Approximate retail value of a Double Movie Pass is $ 25.00.
winnipegfreepress. com / contests
WIN PASSES TO THE
ADVANCE SCREENING OF
IN THEATRES APRIL 3
C O N T E S T S
Wednesday, April 1, 7: 00pm
Cineplex Odeon McGillivray & VIP Cinemas
up town WINNIPEG FREE PRESS œ THURSDAY, MARCH 26, 2015 14
¥
game reviews
I N 1998, Nintendo released The
Legend of Zelda: Ocarina of Time
for the Nintendo 64. It was a
sprawling fantasy epic that somehow
improved on a series formula that
seemed to have been perfected with
the Super Nintendo classic A Link
to the Past . It retold the usual tale
of each Zelda game — a young hero
named Link adventuring throughout
the land of Hyrule to defeat the evil
Gannon and save Princess Zelda —
but on a scale that had not been seen
in many games up until that point.
It was followed in 2000 by Majora’s
Mask , a strange, sparse sequel that
seemed almost like a direct response
to the grand traditionalism of Ocarina.
It immediately became the
black sheep of the Zelda games; some
praised its elegiac tone, others called
it the worst game of the series, but it
slowly built up a devoted cult following
over the years.
When Ocarina of Time was re- released
on the 3DS in 2011, it was only
a matter of time before its counterpart
followed. Majora’s Mask has finally
returned to befuddle a whole new
generation of gamers.
If Ocarina was a typical tale of an
unlikely hero summoning the courage
and strength to defeat a monster,
Majora’s Mask is about that same hero
learning humility and accepting help
from others to defeat something far
greater than himself. The bad guy
in Majora’s Mask is not some capewearing
supervillain; it is, in fact, the
moon, which is barrelling towards the
land of Termina, set to collide with it
in three days.
Link’s only means of preventing this
from happening is the ability to continually
travel back to the start of the
three- day period at a moment’s notice,
creating a Groundhog Day - like scenario
where he must put things right to
prevent the disaster and move on.
There are traditional elements to
Majora’s Mask — huge dungeons to
explore, a succession of new weapons
and tools to collect, boss fights that
feel like puzzles — but they take a
backseat as focus falls on helping the
citizens of Termina get their lives
in order as they face an impending
apocalypse. You’re provided with an
in- game schedule and notepad that
let you track the movement of side
characters over the three days; you
are left on your own to deduce which
of their problems need rectifying.
Link’s progression comes not from the
usual quests and heroics, but through
interactions with those around him,
making this one of the few games of
this ilk driven by character, not plot.
The 3DS remake cleans the game up
well, updating the visuals and streamlining
the time- travel mechanic without
ever sacrificing the oddball design
and esthetics that made the game a
cult classic to begin with.
Majora’s Mask followed a masterpiece
not by trying to top it, but by
subverting it, telling a far more intimate
tale that found something new to
say about an iconic character. Fifteen
years later, it remains as weird, affecting
and brilliant as ever.
Mel Stefaniuk is a freelance writer whose love
of both video games and writing have been
intertwined since growing up with the text
adventures of the ’ 80s. He can be found on
Twitter as @ DisgracedCop.
By Mel Stefaniuk Legendary weirdness
Re- release of cult favourite as strange as the original
G AME REVIEW
The Legend of Zelda:
Majora’s Mask 3D
System: 3DS
Rating: E
Score: š š š š š out of 5
C_ 14_ Mar- 26- 15_ FP_ 01. indd C14 3/ 25/ 15 4: 57: 55 PM